DoorMUD! [Archive] - ForumsHQ

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Darklord

DoorMUD! [Archive] - ForumsHQ

Post by Darklord »

3 free boards w/ DoorMUD Pro needing players...

EverMUD -- telnet://24.22.130.222 -- 3x exp tables, hard mode, 350 fights/day -- Just reset, brand new game, most limiteds still available!

CovBBS -- telnet://128.118.226.180 -- 3x exp tables, hard mode, 350 fights/day -- back online full time now.

Lost Gonzo BBS -- telnet://lost-gonzo.com -- 1x exp tables, 35 fights/day (hopefully sysop is changing this soon). Worth a look to see how smoothly DoorMUD runs under Worldgroup at least tho.

Pretty soon I'll have the instructions for running DoorMUD on WG done.. I just got done adding online credit-card ordering to my site too. Things look good -- now the game just needs more hardcore players
poison

Re: DoorMUD! [Archive] - ForumsHQ

Post by poison »

another one running doormud pro.

memphistw (http://memphistw.org)
Aragon
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Joined: Fri Jan 19, 2001 6:00 am

Re: DoorMUD! [Archive] - ForumsHQ

Post by Aragon »

those who haven't tried doormud as an alternative to mmud should! It's pretty awesome
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: DoorMUD! [Archive] - ForumsHQ

Post by Raybdbomb »

nod, i remember when i tore you up all those times, that was pretty fun. i tell ya though, it's most fun with lossa peeps, as is any multiplayer game *

i can't connect to the first two... and i signed up for lost gonzo, then it just disconnected me, can't connect since

hrmff!

thx tho, nice seein ya around again Evan
Aragon
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Joined: Fri Jan 19, 2001 6:00 am

Re: DoorMUD! [Archive] - ForumsHQ

Post by Aragon »

Quote (Ray Dillyo @ Mar. 03 2002,11:51)nod, i remember when i tore you up all those times, that was pretty fun. *[/quote]

i dont remember that... * * * * *
Xetox
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Joined: Thu Jan 01, 1970 12:00 am

Re: DoorMUD! [Archive] - ForumsHQ

Post by Xetox »

Hell if we can set it up to use WG Morbid will add it back!
EvanElias
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Joined: Mon Jul 05, 2010 12:42 am

Re: DoorMUD! [Archive] - ForumsHQ

Post by EvanElias »

Quote (Ray Dillyo @ Mar. 03 2002,11:51)i can't connect to the first two... *and i signed up for lost gonzo, then it just disconnected me, can't connect since[/quote]

derr, that original post is 14 months old so yeah those boards aren't around anymore...

for a current list of free telnet boards running doormud, hit up http://dmud.thebbs.org/lotflink.htm -- most aren't that active (other than maybe xbit and vortex) but if a couple of you all go to the same bbs, who knows, maybe it'll get fun.

I'm still working on the game, the beta of the loooong-overdue World Editor should be out in a month.

After that I'm starting on a brand new MUD project which hopefully will make a bigger impact on the MUD community. It will be able to run as a doorgame OR as an independent telnet/rlogin server; it will be MUCH more sysop configurable; it will have full support for 3rd-party modules... and much more

Pricing should be decent too... the *freeware* version will support:

- Unlimited doorgame user count

- Unlimited telnet user count

- 4 user count for rlogin

- Stock game world of around 800 rooms or so

- Full editor program

Initial available addons will include:

- Rlogin user count upgrade (intended for WG boards... probably around $40 for unlimited rlogin users)

- Two game world modules for higher-level players (at around $10 each probably)

- C++ source code (possibly... will probably be around $50)

Keep an eye out...:) Still in the VERY early development stages though.
Xetox
Posts: 0
Joined: Thu Jan 01, 1970 12:00 am

Re: DoorMUD! [Archive] - ForumsHQ

Post by Xetox »

If we bought doormud already will we get a discount
Aragon
Posts: 0
Joined: Fri Jan 19, 2001 6:00 am

Re: DoorMUD! [Archive] - ForumsHQ

Post by Aragon »

Quote (EvanElias @ Mar. 29 2002,01:36)Quote (Ray Dillyo @ Mar. 03 2002,11:51)i can't connect to the first two... *and i signed up for lost gonzo, then it just disconnected me, can't connect since[/quote]

derr, that original post is 14 months old so yeah those boards aren't around anymore...

for a current list of free telnet boards running doormud, hit up http://dmud.thebbs.org/lotflink.htm -- most aren't that active (other than maybe xbit and vortex) but if a couple of you all go to the same bbs, who knows, maybe it'll get fun.

I'm still working on the game, the beta of the loooong-overdue World Editor should be out in a month.

After that I'm starting on a brand new MUD project which hopefully will make a bigger impact on the MUD community. *It will be able to run as a doorgame OR as an independent telnet/rlogin server; it will be MUCH more sysop configurable; it will have full support for 3rd-party modules... and much more *

Pricing should be decent too... the *freeware* version will support:

- Unlimited doorgame user count

- Unlimited telnet user count

- 4 user count for rlogin

- Stock game world of around 800 rooms or so

- Full editor program

Initial available addons will include:

- Rlogin user count upgrade (intended for WG boards... probably around $40 for unlimited rlogin users)

- Two game world modules for higher-level players (at around $10 each probably)

- C++ source code (possibly... will probably be around $50)

Keep an eye out...:) *Still in the VERY early development stages though.[/quote]

if you are starting on new mud , make it a graphical one
EvanElias
Posts: 0
Joined: Mon Jul 05, 2010 12:42 am

Re: DoorMUD! [Archive] - ForumsHQ

Post by EvanElias »

Quote (Xetox @ Mar. 29 2002,15:18)If we bought doormud already will we get a discount [/quote]

Probably, but I haven't decided for sure... I might give 50% credit (ie, if you already have a basic dmud reg, that'd be worth a $10 discount on modules for the new mud), might give 100% credit, might give nothing... dunno yet

Keep in mind the pricing structure for the new MUD is a bit different, since the free version already has no max level and no max user count (except for rlogin)... it just has a small stock game world, but, it'll be very easy to edit to make your own areas.

I might just do a system where you get free mods if you submit your own decent mods... or I might have a system where 3rd party developers can actually *sell* their mods themselves... it's all still up in the air, since again this project is still extremely early in development

But as for Aragon's question -- sorry, it definitely won't be graphical, I don't have the interest / time / programming skills / artistic ability to do that. But since I'll probably have the source code available for sale, someone could integrate a graphical server into the game engine if they had the programming skills.
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