junkyard/s in k?
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elpresidente
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- Joined: Thu Jul 04, 2002 5:00 am
Re: junkyard/s in k?
yeh i know that just some of the rooms are repeats, they dont have all the weapons ive seen in there, theres also 4-5 blank rooms that i have seem in the dats
Re: junkyard/s in k?
I was under the impression yesterday that they did not change any items/maps/monsters in version K. My bad. I was running J. Metro's retarded, I'm putting the junkyard back where it was in my game grin.
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elpresidente
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- Joined: Thu Jul 04, 2002 5:00 am
Re: junkyard/s in k?
theres more rooms in the one where it is, i dunno why u want to move it, i woulda just put something else in where the old one was, like different shops or something
Re: junkyard/s in k?
I was kidding. I'm not changing it, I just don't understand why they keep changing things like that. Why spend the time it takes to move the junkyard (which was probably a 40 hour week for them) when they could be making a new area. If they wanted more rooms in the junkyard, they have two or more things they can do. Increase the number of items a shop can hold, or make an up exit.
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elpresidente
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- Joined: Thu Jul 04, 2002 5:00 am
Re: junkyard/s in k?
increasing items would been cool, i still dont know why they changed jorahs thats just weird. and i dont know why they didnt change the MAP, when they changed the rooms etc
they're probably hoping that mega will get lost with all the changes they do so that people wont be able to use it.
im surprised they havnt made a prog like that themselves, so that they can have room and map updates as a file u dl. That way all ur paths wont be fucked. i dunno if i knew how to program id have a go at something like that
they're probably hoping that mega will get lost with all the changes they do so that people wont be able to use it.
im surprised they havnt made a prog like that themselves, so that they can have room and map updates as a file u dl. That way all ur paths wont be fucked. i dunno if i knew how to program id have a go at something like that
Re: junkyard/s in k?
Their problem is that they can't program that well to make something like that. They would have already, and charged fees out the yang for it.
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elpresidente
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- Joined: Thu Jul 04, 2002 5:00 am
Re: junkyard/s in k?
if i learn any programming in my course this year i might have a go at it. if not well bugger it :)
Re: junkyard/s in k?
Many have tried, all have failed. You would have better luck getting the Megamud source from Merlin. That would work out good.
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elpresidente
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- Joined: Thu Jul 04, 2002 5:00 am
Re: junkyard/s in k?
if i did, which i probably wont be able to, who would i pass it on for future editing etc?
Re: junkyard/s in k?
You'll never be able to get ahold of Merlin, let alone have him give you the source code. Literally hundreds of people have tried. He doesn't answer emails, probably doesn't even check the account he has listed. You wouldn't pass it on to a single person, you would distro it just like anything else on here. If he gave it to you, it would then be open source, and Aragon would probably put it up on the MMB download page.