Nightmare functionality in 1.11j [Archive] - ForumsHQ

Durin
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Joined: Thu Nov 07, 2002 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by Durin »

grin , if u dont mind =), i got a new computer for xmas so i can set up a realm now =). ;)
iNViSiGOD
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Joined: Wed Jul 10, 2002 5:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by iNViSiGOD »

No use of the naughty C word people. :D
Durin
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Joined: Thu Nov 07, 2002 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by Durin »

C word? grin whats the "C" word??



;)
iNViSiGOD
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Joined: Wed Jul 10, 2002 5:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by iNViSiGOD »

Originally Posted by Syntax53

(i'm CooCoo for Cocoa Puffs)

Originally posted by Ray Dillyo

(syntax is CooCoo)

Originally posted by Tristian

yeah, syntax is CooCoo
War Hawk
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Joined: Thu Mar 07, 2002 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by War Hawk »

maybe your file needs to be "Edited"
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by Raybdbomb »

Originally posted by iNViSiGOD

No use of the naughty C word people. :D



he said it first!
Prince Galahad
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Joined: Sat Nov 02, 2002 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by Prince Galahad »

hey



im workin on a realm also
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by Speed »

Ok, so I'm guessing Metro added a map 18. Are there more than 1010 monsters? Are these issues changed, fixed, updated, or raped in 1.11j? Any ideas?
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by Speed

Ok, so I'm guessing Metro added a map 18. Are there more than 1010 monsters? Are these issues changed, fixed, updated, or raped in 1.11j? Any ideas?



well, the monster problem was actually solved for 1.11i just the other day. the problem actually didn't seem to be a editing prevention method, more of a problem where just not enough space was being buffered for the extra monsters. 1.11j actually allows for a total of 2,000 monsters and has about 1,080 installed with it.



-syn
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by Speed »

Awesome. That's very good, since it is not very had to add areas to already existing maps. 920 extra monsters is a lot, should be enough for even the most heavily edited boards. How about the map? Is 1.11j using map 18? I haven't even logged into Morbid yet, still working on getting Megamud to work under Suse.
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