Everyone please give me your feedback. I found the source code for a rehauled Dikumud, called EmlenMud from Owen Emlen. If anyone has ever played it, lemme know, and you don't really need to read the rest. The game is set up simple, just like every other mud, kill monsters get experience. There are a couple twists. I haven't played it in years, but I'll try to do my best explaining.
The significant difference between other muds, is that it's heavily PVP oriented. The game would not exist without PVP. When you create your character, you have to choose a side, black or white. When you choose a side, you are placed in your respective home town and you get to play. Your hometown has guards who attack anyone from a different color. The realm would be expansive, the size of majormud or bigger. There is -NO- global interaction with another color in the game. You don't see them on the who list, you don't see them on gossips, you don't see shit. (I can add a channel for inter-color out of character talking and an optional who list that shows everyone, in case comes to be a large problem, it shouldn't with a large enough playerbase). If you are a white, and they are a black, and they come into your room, they show up as something like this (Again, I haven't played in years, so I can't fully remember)
A !& large troll &! enters the room.
and all you would see is large troll, you'd have to engage on troll. That is, if it's a troll. If you kill them, you get a killpoint, which can be used for remorts and quests later on in the game. There is a top list for the most kills, stuff like that.
Experience is gained by two ways, every single time you hit a monster you gain combat experience. When the monster dies, you gain monster experience. You don't get either of these experience points until the monster fully dies.
There are a bunch of ways to combat, special techniques (kick, tackle, etc..) and different combat styles. You can get knocked to the ground and you have to groundfight, cool shit like that.
Spells are interesting. To cast spells, you have to be holding a gem of the same element. If you want to cast a fireball spell, you have to be holding a red gem. The more powerful the gem (they can be anywhere from dead to bright), the more powerful your spell can be. Some spells can only be cast with bright gems. After time, your gem will fade, and you'll have to pick up a new one. Gems are rare early on, and expensive later on, but they make the game interesting for spellcasters.
-edit-
I just remembere
There is an overhead mapping feature, a better and extended version of sys map that shows up every time you move from room to room (you can turn it off).
There's a shitload of cool features over normal internet muds. I love this game, I'd play it more than Majormud if I could find one that was ran better. If anyone has any comments/questions/etc.. I'd be glad to answer. I'm downloading redhat right now so I can run the server. It's a work in progress, I have yet to be able to compile the code so it's gonna be a month or so before the ball gets rollin. Would anyone play? I'm looking to get a large playerbase of at least 30 people, 15+ on each side. That makes the game more interesting, more and more people is better. I just pulled this off the top of my head, so I might add some things later. If anyone wants to know how an Emlen mud plays before they answer, search on Mudconnector for Emlen and you'll come up with a couple. You are supposed to purchase the license to run the mud from Owen Emlen, but screw that. That's why there are only a couple floating around. Rites of Passage was a big one, it had 300+ people on at peak hours.
-edit-
You can also join guilds that add to things. If you join the Warrior guild, you get a bonus to damage. The Ranger guild gives you perfect tracking. Things like that.
How about a change?
Re: How about a change?
Yea sounds kewl.....we should run it on the morbid server, better user base ;) Give me a holla, and we can talk!
Re: How about a change?
WHAT would be betta is if MORBID didn't lag..
Re: How about a change?
It doesn't run under Windows or WG, it runs stand-alone under a unix-based OS. I don't think I'll run into any performance issues. I just have to open it up and check out whats inside, if I run into any performance issues I will go through the code and make it more efficient, or I can throw it up on another server. If you have any ideas or whatever that would make the game better, let me know, I've got the programming experience to implement almost anything into a text-based game.
-
Rust In Peace
Re: How about a change?
Diku license is freeware/open source.. whatever you wanna call it. Any modifications made from Diku are bound by the Diku license, and this mud is no exception. If that dude tries to charge for a mud modified from Diku, it's illegal and technically he could be sued for it.
On the topic of internet muds in general -- they're a million times better (and come in more varieties) than MajorMud. If I wasn't burnt out on the whole leveling treadmill thing, I'd play them. Only thing that keeps me in MajorMud is megamud.
On the topic of internet muds in general -- they're a million times better (and come in more varieties) than MajorMud. If I wasn't burnt out on the whole leveling treadmill thing, I'd play them. Only thing that keeps me in MajorMud is megamud.
Re: How about a change?
sounds fun.... I will add link to it from morbid, and The Ghost, the lag is a issue with my current config of the way my cable is ran in my house...
If there is normaly no lag as long as I keep on top of it, there may be lag today cause I have not restarted router in couple of days and I appologize for that.
This will all end in a couple months when I move....there will be a dirrect line to router installed at my new home!
If there is normaly no lag as long as I keep on top of it, there may be lag today cause I have not restarted router in couple of days and I appologize for that.
This will all end in a couple months when I move....there will be a dirrect line to router installed at my new home!
Re: How about a change?
Originally posted by Rust In Peace
Diku license is freeware/open source.. whatever you wanna call it. Any modifications made from Diku are bound by the Diku license, and this mud is no exception. If that dude tries to charge for a mud modified from Diku, it's illegal and technically he could be sued for it.
The Diku code is licensed up to 80% modifications. Owen Emlen did more than 80% modifications to the code. He basically ripped the entire source code out minus the nanny that accepts telnet connections. If you have ever seen the source code to both, you can see that it has virtually no similarities to the Diku code. Other than that, you are totally correct. Nobody cares though, he has only sold about 5 licenses at about $200 a piece. The source code is freely floating about the internet, neither Owen nor the creators of Diku care.
Diku license is freeware/open source.. whatever you wanna call it. Any modifications made from Diku are bound by the Diku license, and this mud is no exception. If that dude tries to charge for a mud modified from Diku, it's illegal and technically he could be sued for it.
The Diku code is licensed up to 80% modifications. Owen Emlen did more than 80% modifications to the code. He basically ripped the entire source code out minus the nanny that accepts telnet connections. If you have ever seen the source code to both, you can see that it has virtually no similarities to the Diku code. Other than that, you are totally correct. Nobody cares though, he has only sold about 5 licenses at about $200 a piece. The source code is freely floating about the internet, neither Owen nor the creators of Diku care.
-
Reckless
Re: How about a change?
Things under the open source label can be altered and sold for money. Look at Red Hat and all the other flavors of linux.
Re: How about a change?
Originally posted by Reckless
Things under the open source label can be altered and sold for money. Look at Red Hat and all the other flavors of linux.
Red hat is not sold for money. You can download it freely from www.redhat.com. No linux version is sold for money. You can purchase the CDs for money, or the service packs for money, but it will always be offered for free.
-edit-
Let's try to keep this thread on topic though, I'm not helping any grin.
Things under the open source label can be altered and sold for money. Look at Red Hat and all the other flavors of linux.
Red hat is not sold for money. You can download it freely from www.redhat.com. No linux version is sold for money. You can purchase the CDs for money, or the service packs for money, but it will always be offered for free.
-edit-
Let's try to keep this thread on topic though, I'm not helping any grin.
-
Reckless
Re: How about a change?
You pay for support, cd's, etc. with linux distro's....but that's just semantics around the real issue.