Search found 12 matches
- Fri Jun 28, 2002 7:10 pm
- Forum: General Nonsense
- Topic: For various people
- Replies: 10
- Views: 0
Re: For various people
Yeah thanx alot Ray, got it just fine.. man that game kicks serious ass. And I got a loader and shit so I can play multiplayer too..
- Mon May 27, 2002 7:15 pm
- Forum: General Nonsense
- Topic: XBOX or PS2? [Archive] - ForumsHQ
- Replies: 7
- Views: 0
Re: XBOX or PS2? [Archive] - ForumsHQ
I own a ps2 and am planning on getting an Xbox as well. Ps2 is really freaking good, but the Xbox has WAY better gfx and sound. If you do get an Xbox make sure to buy the "S" Controller.. cuz the other one is just way to huge
- Fri May 24, 2002 7:56 pm
- Forum: General Nonsense
- Topic: majormud 1.11i [Archive] - ForumsHQ
- Replies: 6
- Views: 0
Re: majormud 1.11i [Archive] - ForumsHQ
That's just the 1.11i patch correct? *I can send it to ya.. do you have ICQ?
19233187
19233187
- Sun May 05, 2002 4:48 pm
- Forum: General Majormud/WG Support
- Topic: Distant Places
- Replies: 5
- Views: 0
Re: Distant Places
You wanna icq me or aim me or something?
- Sun May 05, 2002 4:06 pm
- Forum: General Majormud/WG Support
- Topic: Distant Places
- Replies: 5
- Views: 0
Distant Places
Would anyone be able to direct me to somewhere that I can find a reg code for the T-Lord IGM Distant places?
thanx
thanx
- Tue Apr 23, 2002 7:17 pm
- Forum: LJN Support
- Topic: Mishaps after LJN use [Archive] - ForumsHQ
- Replies: 8
- Views: 0
Re: Mishaps after LJN use [Archive] - ForumsHQ
Would a re-installation of mud fix this problem? Of course we'd be backing up all the pertinent files so we don't lose billions of exp in the process.
- Mon Apr 22, 2002 10:51 pm
- Forum: LJN Support
- Topic: Mishaps after LJN use [Archive] - ForumsHQ
- Replies: 8
- Views: 0
Mishaps after LJN use [Archive] - ForumsHQ
Okay, my sysop decided to fook with LJN to fix the shops regen problems following the instructions in Chronics post. *Now after he's done that all the attack messages have changed. *I really dont think that was him doing that. *So for example: *Darkbane; *pre LJN
You critically slice and dice rabid ...
You critically slice and dice rabid ...
- Mon Mar 25, 2002 8:14 pm
- Forum: General Majormud/WG Support
- Topic: Another question about Mud
- Replies: 6
- Views: 9
Re: Another question about Mud
Quote (Xetox @ Mar. 25 2002,10:13)just install wg agian with the same code he used, then dump his whole wg dir on top of the one u just installed~~simple as that[/quote]
Only problem is, he's using like WG 3.0 or something like that, and his install in kinda fuct up. Saying there's missing modules ...
Only problem is, he's using like WG 3.0 or something like that, and his install in kinda fuct up. Saying there's missing modules ...
- Mon Mar 25, 2002 1:15 am
- Forum: General Majormud/WG Support
- Topic: Another question about Mud
- Replies: 6
- Views: 9
Another question about Mud
K here's the deal. I've been playing on a friends board and now he's not able to run it anymore, it's fucking up his computer. Is there anyway for me to take the mud files that he has and use them with the bbs that I have set up? Like the user/gang/banks etc data?
Any insight into this would be ...
Any insight into this would be ...
- Mon Mar 25, 2002 12:17 am
- Forum: Editing Questions and Guides
- Topic: Anyone have hex maps for the map or text blocks? [Archive] - ForumsHQ
- Replies: 8
- Views: 2
Re: Anyone have hex maps for the map or text blocks? [Archive] - ForumsHQ
Quote (Chronic @ Mar. 21 2002,15:12)I figured that much, I was wondering if anyone had a copy of them...[/quote]
Yeah I'd really like to find a copy of those myself. *All I'd like to do is add some 10x monsters to make it easier to start off a new mud.
Yeah I'd really like to find a copy of those myself. *All I'd like to do is add some 10x monsters to make it easier to start off a new mud.