Search found 2 matches

by pentacle
Mon Jul 21, 2008 11:47 am
Forum: Editing Questions and Guides
Topic: Setting up MegaMud to work with Edits:
Replies: 9
Views: 17

Re: Setting up MegaMud to work with Edits:

The vortexes lead to newer areas and I didn't put them there . Im a mmuder not the sysop. Im not certain why an item in the room would cause mega to go nuts. Any help would be appreciated. My appologies if Im posting this someplace that I shouldnt be.
by pentacle
Sun Jul 20, 2008 11:41 pm
Forum: Editing Questions and Guides
Topic: Setting up MegaMud to work with Edits:
Replies: 9
Views: 17

Re: Setting up MegaMud to work with Edits:

My board has installed whirling vortexes in all of the sys goto points. This causes mega to go nuts when it goes to that room. Ive relearned the room but this causes mega to not use sys goto to that point. When I relearn the entry arch in Khaz it tries to walk manually there but it will sys goto ...

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