Search found 73 matches
- Mon Oct 13, 2003 3:05 am
- Forum: General Majormud/WG Support
- Topic: 1.11n Release Notes Here!
- Replies: 36
- Views: 37
Re: 1.11n Release Notes Here!
Those commands still exist, but the names were changed to protect the innocent.
- Thu Apr 10, 2003 1:37 am
- Forum: General Nonsense
- Topic: Drugs
- Replies: 3
- Views: 0
Drugs
http://www.druglordsgame.com/index.php?ref=54358
- Sun Jan 05, 2003 1:12 pm
- Forum: Nightmare Redux
- Topic: Nice program [Archive] - ForumsHQ
- Replies: 65
- Views: 30
Re: Nice program [Archive] - ForumsHQ
Originally posted by Locke Cole
Hmm, not that I've seen, and you get the impression that there's no way for them to set the spell color in the actual database because they had to make spell 411 (lightning hits - used on the stormhammer) an 'auto-casting' type spell to make it show up as red ...
Hmm, not that I've seen, and you get the impression that there's no way for them to set the spell color in the actual database because they had to make spell 411 (lightning hits - used on the stormhammer) an 'auto-casting' type spell to make it show up as red ...
- Sat Jan 04, 2003 12:26 am
- Forum: General Majormud/WG Support
- Topic: Monster exp changed in J
- Replies: 6
- Views: 9
Re: Monster exp changed in J
But then again, a lot of the high-exp bosses will give less. Anyone know how to make that NOT happen? Like, a recovery or something?
- Thu Jan 02, 2003 10:53 pm
- Forum: Nightmare Redux
- Topic: Nice program [Archive] - ForumsHQ
- Replies: 65
- Views: 30
Re: Nice program [Archive] - ForumsHQ
Originally posted by Reckless
you had them put in so you could hit on female mudders, didn't you? ;)
Yes.
you had them put in so you could hit on female mudders, didn't you? ;)
Yes.
- Thu Jan 02, 2003 11:29 am
- Forum: Nightmare Redux
- Topic: Nice program [Archive] - ForumsHQ
- Replies: 65
- Views: 30
Re: Nice program [Archive] - ForumsHQ
Red Roses were my idea :)
- Wed Jan 01, 2003 10:47 pm
- Forum: Nightmare Redux
- Topic: Nice program [Archive] - ForumsHQ
- Replies: 65
- Views: 30
Re: Nice program [Archive] - ForumsHQ
Well I can't try any of it, but I'm happy to advise anyone who can :) Metro has been looking for a way to limit spells like that SpellComponent thing could do, so if anyone figures out how to do it I'm sure they'd copy it :)
- Wed Jan 01, 2003 3:32 pm
- Forum: Nightmare Redux
- Topic: Nightmare and v1.11J [Archive] - ForumsHQ
- Replies: 104
- Views: 26
Re: Nightmare and v1.11J [Archive] - ForumsHQ
I think they've always distributed a separate .dll from the one used on metroboards, the only reason sys edit ever got out was someone stole it from a metro board. But do sys mon and sys debug still work?
- Wed Jan 01, 2003 12:45 pm
- Forum: Nightmare Redux
- Topic: Nightmare and v1.11J [Archive] - ForumsHQ
- Replies: 104
- Views: 26
Re: Nightmare and v1.11J [Archive] - ForumsHQ
Or something with unlimited uses, like silverwood & dragonclaw staff. They took away sys edit/conj/tel?
- Wed Jan 01, 2003 12:22 pm
- Forum: Nightmare Redux
- Topic: Nice program [Archive] - ForumsHQ
- Replies: 65
- Views: 30
Re: Nice program [Archive] - ForumsHQ
That'd be neat if that were it.. make a spell with a SpellComponent +10 flag and then you have to have item #10 to cast the spell?