Search found 73 matches

by Tsunami
Mon Oct 13, 2003 3:05 am
Forum: General Majormud/WG Support
Topic: 1.11n Release Notes Here!
Replies: 36
Views: 37

Re: 1.11n Release Notes Here!

Those commands still exist, but the names were changed to protect the innocent.
by Tsunami
Thu Apr 10, 2003 1:37 am
Forum: General Nonsense
Topic: Drugs
Replies: 3
Views: 0

Drugs

http://www.druglordsgame.com/index.php?ref=54358
by Tsunami
Sun Jan 05, 2003 1:12 pm
Forum: Nightmare Redux
Topic: Nice program [Archive] - ForumsHQ
Replies: 65
Views: 30

Re: Nice program [Archive] - ForumsHQ

Originally posted by Locke Cole



Hmm, not that I've seen, and you get the impression that there's no way for them to set the spell color in the actual database because they had to make spell 411 (lightning hits - used on the stormhammer) an 'auto-casting' type spell to make it show up as red ...
by Tsunami
Sat Jan 04, 2003 12:26 am
Forum: General Majormud/WG Support
Topic: Monster exp changed in J
Replies: 6
Views: 9

Re: Monster exp changed in J

But then again, a lot of the high-exp bosses will give less. Anyone know how to make that NOT happen? Like, a recovery or something?
by Tsunami
Thu Jan 02, 2003 10:53 pm
Forum: Nightmare Redux
Topic: Nice program [Archive] - ForumsHQ
Replies: 65
Views: 30

Re: Nice program [Archive] - ForumsHQ

Originally posted by Reckless





you had them put in so you could hit on female mudders, didn't you? ;)



Yes.
by Tsunami
Thu Jan 02, 2003 11:29 am
Forum: Nightmare Redux
Topic: Nice program [Archive] - ForumsHQ
Replies: 65
Views: 30

Re: Nice program [Archive] - ForumsHQ

Red Roses were my idea :)
by Tsunami
Wed Jan 01, 2003 10:47 pm
Forum: Nightmare Redux
Topic: Nice program [Archive] - ForumsHQ
Replies: 65
Views: 30

Re: Nice program [Archive] - ForumsHQ

Well I can't try any of it, but I'm happy to advise anyone who can :) Metro has been looking for a way to limit spells like that SpellComponent thing could do, so if anyone figures out how to do it I'm sure they'd copy it :)
by Tsunami
Wed Jan 01, 2003 3:32 pm
Forum: Nightmare Redux
Topic: Nightmare and v1.11J [Archive] - ForumsHQ
Replies: 104
Views: 26

Re: Nightmare and v1.11J [Archive] - ForumsHQ

I think they've always distributed a separate .dll from the one used on metroboards, the only reason sys edit ever got out was someone stole it from a metro board. But do sys mon and sys debug still work?
by Tsunami
Wed Jan 01, 2003 12:45 pm
Forum: Nightmare Redux
Topic: Nightmare and v1.11J [Archive] - ForumsHQ
Replies: 104
Views: 26

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Or something with unlimited uses, like silverwood & dragonclaw staff. They took away sys edit/conj/tel?
by Tsunami
Wed Jan 01, 2003 12:22 pm
Forum: Nightmare Redux
Topic: Nice program [Archive] - ForumsHQ
Replies: 65
Views: 30

Re: Nice program [Archive] - ForumsHQ

That'd be neat if that were it.. make a spell with a SpellComponent +10 flag and then you have to have item #10 to cast the spell?

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