Search found 12 matches

by Vitoc
Tue Nov 15, 2005 7:35 pm
Forum: Anything MajorMUD
Topic: Mud in C# by Vitoc (GMUD)
Replies: 19
Views: 21

Re: Mud in C# by Vitoc (GMUD)

Quote:




Originally Posted by Sven
I mean before you go revamping combat, spellcasting, alignment/pvp (which basically consists of all the substance of majormud) it would be nice to have a semi accurate clone of the current system. I'm not talking about content at all ...
by Vitoc
Tue Nov 15, 2005 6:43 pm
Forum: Anything MajorMUD
Topic: Mud in C# by Vitoc (GMUD)
Replies: 19
Views: 21

Re: Mud in C# by Vitoc (GMUD)

Quote:




Originally Posted by Sven
... might I suggest 2 versions?



1 with all your changes, and 1 as just a majormud clone, or as close as?





We won't be using the original content in our realm.



However, I have umm... heard rumor of a converter that converts NMR ...
by Vitoc
Tue Nov 15, 2005 5:43 pm
Forum: Anything MajorMUD
Topic: Mud in C# by Vitoc (GMUD)
Replies: 19
Views: 21

Re: Mud in C# by Vitoc (GMUD)

Quote:




Originally Posted by Raybdbomb
lol greatermud, you've got to be joking.








Tell me it's not the *perfect* name for this project. It takes a shot at Metro who deserves to be... well... shot at.



The name stays.
by Vitoc
Tue Nov 15, 2005 11:36 am
Forum: Anything MajorMUD
Topic: Mud in C# by Vitoc (GMUD)
Replies: 19
Views: 21

Re: Mud in C# by Vitoc (GMUD)

When we finish the rest of the major issues we will definitely be inviting interested peeps to come do some testing, so consider yourself on the list.



I saw a great idea in another thread by MrLumikant on another less frequented forum that suggested we should create a list of the things that we ...
by Vitoc
Mon Nov 14, 2005 7:54 pm
Forum: Anything MajorMUD
Topic: Mud in C# by Vitoc (GMUD)
Replies: 19
Views: 21

Re: Mud in C# by Vitoc (GMUD)

Well thanks for that rootc.



DeathCow is definitely on board now and we're going full speed ahead. Still aiming for Dec. 1st for a completion date for the engine. We'll probably open it up for testing before then.
by Vitoc
Thu Nov 10, 2005 4:26 pm
Forum: Programming, web design & Graphics
Topic: Cross-Platform Languages [Archive] - ForumsHQ
Replies: 22
Views: 20

Re: Cross-Platform Languages [Archive] - ForumsHQ

']sigh... C#? man it'd be cool if this was portable to nearly ever OS/arch ...

I felt the same way. Originally I set out to do it in C++, but guess what? You run into the exact same problems with inconsistency in libraries between different OSes and architectures. .NET is viable with Linux ...
by Vitoc
Forum: Hall of Shame
Topic: Clearing my name
Replies: 13
Views: 6

Re: Clearing my name

Quote:





Originally Posted by Raybdbomb


all he needs for greatermud is bug reporting and qa, which a monkey can do.



the mud scene is basically dead, you're spot on.





The "mud scene" is a couple of months away from having a new engine and telnet server ...
by Vitoc
Forum: Hall of Shame
Topic: Clearing my name
Replies: 13
Views: 6

Re: Clearing my name

Quote:





Originally Posted by MindReaper


But it is mmud....right? Otherwise it had me fooled.



Vitoc, as I remember it...back when ForumsHQ started and there was an editing scene beginning....it was to break the monotony of MajorMUD. Don't expect people that wanted ...
by Vitoc
Forum: Hall of Shame
Topic: Clearing my name
Replies: 13
Views: 6

Re: Clearing my name

Quote:





Originally Posted by Ghaleon


Only problem is you are about 8 years too late



Most of the new boards you see these days only get maybe 20 users (at the most) BUT the funny thing is more than half are dupes.





I'd rather try to make a difference than ...
by Vitoc
Forum: Anything MajorMUD
Topic: Greatermud and the purchase of Majormud
Replies: 19
Views: 0

Re: Greatermud and the purchase of Majormud

Quote:





Originally Posted by Mwuhaha


Vitoc is stealing the content of major mud and adding to his engine. He will give anyone that uses nmr a converter for free to convert their content. How is that any different from anything everyone here has done, why not pay syntax for ...

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